A Cast of Many, a Party of Few
RPGs present an interesting problem for game designers. They need a large cast of characters representing a wide range of personality types to tell an interesting story. The interaction between characters is key to making an interesting story. After going through massive amounts of work to hand craft each character the player will still end up with only a few of those characters in their active party at any time. Most RPGs have a fairly small party size. The standard seems to be 3 or 4 active party members at a given time. Compare this to the amount of characters to choose from and you'll quickly realize that many characters are being left out. Final Fantasy I might have done something right in this respect. At the beginning of the game I created a party with the classes and names I wanted which then was my active party for the entire game. I've grown to appreciate every one of my characters because they are constantly in my active ...