Storm King's Thunder


I recently picked up Storm King's Thunder and read through the adventure.  Although I've checked out a few D&D adventures before and found them interesting I haven't wanted to really run any of the those.  This is the first one that has a premise I think is super cool.

Basically, without giving real spoilers, giants are running amok and the players get sucked into what's happening.  They have to figure it out and I love the twists and turns that happen along the way.  I already know how I would modify and streamline it if I were to be the DM to run it... but the core of the adventure is very interesting.

I especially love that there are a few key paths you can take the story down that are fully fleshed out.

Overall, if I ever do pull the trigger on getting a D&D group together and I don't feel up to trying out a homebrew campaign I would definitely want to run Storm King's Thunder.

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